Subject: Re: [stella] POLL From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Thu, 6 Mar 1997 01:31:12 -0700 (MST) |
>Yep, that I've got... and I've got some nice 6502 reference material to >help refresh me for any areas I've forgotten (been well over a decade since >I did any programming). > >It's this whole "one scan line at a time" thing that's throwing me for a loop. >It just completely boggles my mind. What demon from the depths of hell designed >such a machine? Someone who realized that there was no way in Hell they could release a machine with DMA and other niceties for under $200 in 1977. Yet, there are several ways in Hell to get two tanks, a hungry yellow circle, four flickery ghosts, an archeologist in a blue shirt, a jaywalking frog, a few cars, a few spaceships, and a few numbers to show up on a machine that had a 1D graphics chip. But then again, three years later Sir Clive Sinclair released a (sort-of) home computer for $99. But nobody made Pac-Man for it. But here's a tip to help ease your mind. The early Atari standard wasn't "one scan line at a time". It was "two scan lines at a time". To leave more time for calculations. Hope this helps. -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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