Subject: Re: [stella] Two triple-copy sprites for 48 horiz. pixels hi-res? From: Greg Troutman <mor@xxxxxxx> Date: Sat, 08 Mar 1997 13:42:52 -0800 |
Bob Colbert wrote: > > Greg wrote: > > > Is this even possible? > > YES! actually this is even possible: > > p0 p0 p0 p1 p1 p1 > p0 p0 p0 p1 p1 p1 > > on alternating frames to give the appearance of 12 characters. I did this > in the easter egg for Okie Dokie to put a 12 character wide scrolling > message on the screen, I will dig out the source and get it to ya! Well just the title screen is very impressive. Unfortunately, I have two emulators that "run" on my Linux machine, but I can't get Okie Dokie to work on either. XStella core dumps immediately without displaying anything. I played around with the source a bit but couldn't solve it. It runs pretty much every other image I've tried. And I've gotten the .BIN file and assembled the .ASM file several times to make sure it's not just a bad copy. The V2600 emulator will load the game and I can see the great title screen, but it doesn't seem to want to start the game. It screams endless lines of, "ARGHH an undocumented RSYNC!" in the background. This emulator is still quite buggy, but may just be a rev or two away from something pretty amazing. It has a GUI debug module with single stepping, memory and register searching and *editing* (6502/TIA/RIOT aware). It looks outstanding in concept, but as I said, it doesn't work very reliably yet. I have the latest version 0.80. Does the DOS version have the debug module in it? If so, and it works, I think I have no choice but to get off my duff and run DOS again... Has anyone tried and had more success running any of these Linux/Unix tools? Also, does anyone know if there is a Unix-based 6502 disassembler out there? I haven't found one yet... How about some C source for one that I might be able compile? -- mor@xxxxxxx http://www.crl.com/~mor/ -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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