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Subject: RE: [stella] Makewav's multiload byte From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx> Date: Mon, 21 Apr 1997 08:29:11 -0500 |
>Reply to your message of 4/21/97 8:13 AM
>While looking into that further, I noticed that MAKEWAV's Multiload switch
>doesn't work either. It allways stays at 00.
>
>Can anyone confirm this? And why doesn't it work?
Hi,
I looked at the code and there is an error in the command line parsor:
The code:
if (sscanf(*argv,"c%2x",&multi) == EOF) {
printf("Illegal multi byte value!\n");
exit(1);
}
Should be:
if (sscanf(*argv,"m%2x",&multi) == EOF) {
printf("Illegal multi byte value!\n");
exit(1);
}
I will fix this and put it up on my homepage asap.
Later,
Bob
Wanna write a game for the Atari 2600?
Check out http://www.novia.net/~rcolbert
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