Subject: Re: [stella] Supercharger RAM - why the reluctance?? From: PatMan <dgeller@xxxxxxxxxxxxx> Date: Wed, 18 Jun 1997 02:04:01 -0400 |
>Other than making a cartridge I don't understand why you wouldn't want to >use the Supercharger's generous 6K RAM. Well, I think you mentioned it earlier why people tend to be avoiding "Supercharger specific" coding -- some programmers are envisioning releasing the games as physical carts, and not everyone owns a Supercharger. If the games are written to use the extra 6K ram, then you will either need a Supercharger to play it (on a real 2600 machine/clone) or find an emulator that supports Supercharger games correctly (there isn't yet one for Mac, and I have heard the ones for Windows/DOS don't work 100% correct) -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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