Subject: R: [stella] Status: RESCUE.BIN From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> Date: Wed, 13 Aug 1997 21:43:47 +0200 |
[Rescue] > I'd like to A) add more comments, and B) rework the kernel to support > missiles, before providing original source code. While the game looks very good, I think that there's something wrong in the gameplay: it is too easy. Since I don't think that faster asteroids alone would solve the problem, I've played the original Lunar Rescue on Mame to refresh my memory. Well, the most important differences I've spotted are: in the original, 1- there are more rows of asteroids 2- they're smaller than yours 3- sometimes there are two of them in the same horizontal line and they may have opposite directions The last point is very important, in fact it is what makes the landing phase of the game difficult and interesting. Thus my advices are: - try add two rows of asteroids reducing their size and making the landing platforms shorter; - add sprite replication (two-medium would be perfect, but also others could be interesting) - double the number of asteroids with sprite multiplexing: you could put the left-to-right moving ones in the even frames, and the right-to left in the odd frames. Sometimes flickering is the price to pay for a good gameplay. After all, Atari Asteroids did flicker, but was also a very good game! Ciao, P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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