Subject: R: [stella] troubles with PCAE and Supercharger BINs From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> Date: Fri, 22 Aug 1997 15:40:31 +0200 |
> Da: A. Colbert <colbertb@xxxxxxxxxxxx> > >Reply to your message of 8/21/97 3:44 PM > >I'm having problems trying to run the Supercharger programs from the Stella > >CD on PCAE 2.0. > > >I've used Bob Colbert's CUTBIN.EXE to cut the files to 8K. > > I have tried them and they all work for me, are you getting in to the emulator and >then selecting the game or just typing: pcae mndmstr1.bin? The second option will >not work correctly without the proper flag being set. Ok, I was wrong... I was doing CUTBIN MNDMSTR1.BIN MNDMSTR1.BIN which produces a blank 8k file... :) >The only problem I had was using multi-load games, I couldn't get the second load of >Mindmaster to load after getting past the first 2 mazes... Maybe the files with the loads must be chained together? In the readme file he says that the Supercharger files must be 8448 bytes or _multiples_. Otherwise, unless there's a special interface to load the next file, how could one do that without quitting the game? Ciao, P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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Re: [stella] RESCUE.BIN, it's a lit, Eckhard Stolberg | Thread | R: [stella] troubles with PCAE and , Piero Cavina |
[stella] RESCUE.BIN, it's a little , Greg Troutman | Date | Re: [stella] RESCUE.BIN, it's a lit, Eckhard Stolberg |
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