Subject: [stella] New trick? From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sun, 24 Aug 1997 19:22:38 -0700 (PDT) |
On Sun, 24 Aug 1997, Eckhard Stolberg wrote: > I have just tried it out. As far as I can say, the trick seems to be the > STA NUSIZ0. If you store a value in there, that would turn on multiple > copies of player0, and then do a STA RESP0 before the last copy is drawn, > the VCS would reset it's counter and keep drawing copies of player0. > You could do the next STA RESP0 right after a STA NUSIZ0, but since you > have to store to NUSIZ anyway, it's better to wait untill the second copy > has been drawn. > With the code from Galaxians you can do eight enemies in a row, if you put > #3 into all variables. Doing a 9th copy might be possible, if you move > the output a bit to the left and add another RESP0/NUSIZ0. You are saying that you can get 8 copies vs. the usual 6, sans flicker? Can the "6-digit score" routine still work? In other words, is there enough time to alter the player data for each and every copy? -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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