Re: [stella] Doom for the Atari 2600

Subject: Re: [stella] Doom for the Atari 2600
From: Jim Nitchals <jimn8@xxxxxxxxxx>
Date: Thu, 4 Sep 1997 17:42:35 -0700 (PDT)
> But in 1978/79, there were probably a few Labyrinth-style games for the
> Apple II or PET machines.  Nothing texture'mapped, or even involving
> full 360-degree rotation, could have been possible in thise days.

Circa 1981 or so, WayOut from Sirius Software did a spectacular job of
full 360 degree, 3D projection.  No projected enemies, IIRC, just a maze.
But it was beautiful to watch/play.  Apple II, 48K required.  Frame rate
was good.  Solid colored walls, not wire-frame.

- Jim

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