Subject: Re: [stella] Doom for the Atari 2600 From: Jim Nitchals <jimn8@xxxxxxxxxx> Date: Thu, 4 Sep 1997 17:42:35 -0700 (PDT) |
> > But in 1978/79, there were probably a few Labyrinth-style games for the > Apple II or PET machines. Nothing texture'mapped, or even involving > full 360-degree rotation, could have been possible in thise days. Circa 1981 or so, WayOut from Sirius Software did a spectacular job of full 360 degree, 3D projection. No projected enemies, IIRC, just a maze. But it was beautiful to watch/play. Apple II, 48K required. Frame rate was good. Solid colored walls, not wire-frame. - Jim -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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