Re: [stella] Colour Display Programme

Subject: Re: [stella] Colour Display Programme
From: Jim Nitchals <jimn8@xxxxxxxxxx>
Date: Thu, 18 Sep 1997 11:53:47 -0700 (PDT)
Piero writes:
> 
> This is not tested, and probably Jim has already posted a shorter version!
> hehe  :-)

Nope.  As long as it works, Crackers should keep plugging away.  It's
more important to encourage people than "optimize" my ego.

I won't improve code unless asked to.  Well, actually I'll jump in if
someone claims their game has no free space for new features.

Tag-team optimization can yield unexpected savings on the 6502.  Most
successful 6502 games I can think of involved two or more programmers
at some point in the development cycle.  COMBAT, for example, was
based on a core engine developed by several programmers.  It's very
tight code - I only found a dozen or so bytes in savings.

Sorry to hear I ruined your vacation plans, Piero  ;)

- Jim


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