Subject: Re: [stella] 12 chars/line!? From: Jim Nitchals <jimn8@xxxxxxxxxx> Date: Fri, 26 Sep 1997 17:37:22 -0700 (PDT) |
> > The emulators aren't always right... grab yerself a Supercharger :) The problem isn't the Supercharger; it's that there's no TV available :( I worked out the timing of my version of the routine, and found that it does trash the LSB of the first byte of graphics with the LSB of the third, but in my font they're both zero so it's acceptable. Thanks for the detailed explanation of the code. Wild! I'll use it and save the 11 bytes of RAM my routine took for self-modifying code. > Ouch, my brain hurts now.. I think I'll go play Super Breakout =) This has been *GOOD* for my brain. I've been having an *extremely* hard time concentrating lately and this is shaking the cobwebs nicely. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] 12 chars/line!?, Erik Mooney | Thread | [stella] composite video modificati, Richard Kennehan at |
Re: [stella] 12 chars/line!?, Erik Mooney | Date | [stella] Emulator Hazards, crackers |
Month |