RE: [stella] Supercharger questions

Subject: RE: [stella] Supercharger questions
From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx>
Date: Tue, 04 Nov 1997 08:17:51 -0600
>Reply to your message of 11/3/97 5:54 PM
>Hi,
>
>The Supercharger docs I've been reading tells me that one doesn't need to
>load all 6KB at load time.  Also, the header specifies where the data it
>loaded, so does this mean that one can setup a multiload game to load just
>one or two banks at a time, without destroying the contents of the other(s)?

Yes, you can.  Makewav supports this, you could easily make a second load that loads any single bank or any number of banks.  The banks don't have to be near each other either.  To do it using Makewav, the .bin file would have to be 8448 bytes long, but the banks you don't want to load should be zeroed out.  Makewav automatically looks for zeroed out banks and doesn't include them in the load (unless you force it to using the appropriate flag).  You would also have to set the "load byte" which gives the load a unique number.

				Hope this helps,
						Bob

Wanna write a game for the Atari 2600?
Check out http://www.novia.net/~rcolbert


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