Subject: Re: Vectrex developers Kit / virtual vectrex poject... From: clay@xxxxxxxxx (Clay Cowgill) Date: Fri, 21 Nov 1997 09:42:15 -0800 |
In article <64sk19$au7@xxxxxxxxxxxxxxxxxxx>, Glenn Saunders <krishna@xxxxxxxxxxxx> wrote: > The mortal Clay Cowgill wrote: > : Sure. At this point I'm doubting I'll ever finish Moon Lander "properly", > > Say it ain't so! > > Let me just say that it may not take a long time to get a game going, but > it takes a long time to finish a game. I run stellalist and the game > "Oystron" has been in the final stages of development. The author has > already burnt out on it and wanted to let it go, but we pushed him to > change this or that. Because of his perseverance, the game really has a > polished and professional feel to it. > > Please don't give up on Moon Lander. Well, here's the trade off... I'm neck-deep in hardware projects at the moment (still finishing off Star Wars/ESB kits, and my new Sega Multigame hardware and menu system is ready) so if I wait to work on Moon Lander more it could take months and months for me to get to it and finish it. The current state of the code is: Completely finished except for... Opening animation (not *really* required, but it'd be nice. It's a countdown that goes with the "4,3,2,1 We have ignition!" samples). Level design (Need about 10 more?) Sound (yes, I ripped all the sound code out. Again.) Soooo, I dunno. I suppose if anyone was *really* interested I could give out the Microsoft Excel spreadsheet that is used to design levels (yeah, a little weird, I know-- there's lots of table-driven math) and people could send them to me. That'd save some time. Sound. Programming Vectrex sound just annoys me. (So I keep putting it off) It really pisses me off that I can't use the BIOS music routines with "normal" sound effects without severe pain and suffering... ;-) I'm open to suggestions... -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@xxxxxxxxx \/ Communications Division http://www.supra.com/ -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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