Subject: Re: [stella] Sometimes they come back.. :) From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Tue, 6 Jan 1998 13:00:16 -0500 (EST) |
> Last night I've heard Erick's "INV" calling me... and now, here it is > again, this time almost finished! Now there's full collision detection, a > working saucer, *sounds* and something else... (including some bugs). Wow! Someone actually made sense of that code? I can't even understand it myself anymore :) > PS: there's no free RAM anymore, so don't ask for more advanced features: > score display, invaders matrix and shields eat a lot of RAM. yeah, well, I wasn't planning to add more advanced features to it :) > PPS: luckyly, the program was well written and commented. But is still > Erick Mooney amongst us? Yeah, I'm here. I just started a job where I write Access and Visual Basic code for about six hours a day (and install Windows 95 for another two), so the last thing I want to do now is come home and write more code. If you can convince my boss that 2600 games will sell big, then I'll put everything I've got into a game, but don't expect that to happen :) -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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