Subject: Re: [stella] Games to be shown in the documentary From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Tue, 6 Jan 1998 12:23:07 -0800 (PST) |
On Tue, 6 Jan 1998, Nick S Bensema wrote: > Perhaps simply make the missile wider and flashier when it's an explosion. > As a missile becomes an explosion, it doubles in width, and sort of > sparkles around the general area of where the invader used to be for a > few frames. Why not use a player instead of a missile, then you have 8-bits to work with? Then just redefine the shape at that point. > Am I mistaken in remembering that arcade Space Invaders only had four-digit > scores? In that case, six digits would be too many, although the arcade > machine had a high score in the middle. Some changes may be needed just to bring the game up to date, realizing how gamers roll scores. If you want to check out SI, I would suggest you take a look at MAME. As ambivalent I am about emulation, that's one context in which it's justified. Same deal with Lunar Rescue. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Games to be shown in t, Nick S Bensema | Thread | Re: [stella] Games to be shown in t, Nick S Bensema |
Re: [stella] Games to be shown in t, Glenn Saunders | Date | Re: [stella] Games to be shown in t, Nick S Bensema |
Month |