Subject: Re: [stella] Games to be shown in the documentary From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 7 Jan 1998 12:39:43 +0100 (MET) |
At 17.09 06/01/98 -0700, you wrote: >>Why not use a player instead of a missile, then you have 8-bits to work >>with? Then just redefine the shape at that point. > >As other messages have stated, the best solution is to use the >missile, as the code to display that is already there, and it probably >wouldn't take much more memory if one structures it right. Maybe two >more bytes of RAM: one for each missile object, to tell whether it is >acting as an explosion. Maybe one or two more bytes for random number >generation, if there isn't one already. A single byte for each missile should be enough to tell everything, end it could be used also as a counter for the associated sound and audio effects. P. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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