Re: [stella] Games to be shown in the documentary

Subject: Re: [stella] Games to be shown in the documentary
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 7 Jan 1998 12:39:43 +0100 (MET)
At 17.09 06/01/98 -0700, you wrote:

>>Why not use a player instead of a missile, then you have 8-bits to work
>>with?  Then just redefine the shape at that point.
>
>As other messages have stated, the best solution is to use the
>missile, as the code to display that is already there, and it probably
>wouldn't take much more memory if one structures it right.  Maybe two
>more bytes of RAM: one for each missile object, to tell whether it is
>acting as an explosion.  Maybe one or two more bytes for random number
>generation, if there isn't one already.

A single byte for each missile should be enough to tell everything, end it
could be used also as a counter for the associated sound and audio effects.

P.



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