Re: [stella] Mondo Pong

Subject: Re: [stella] Mondo Pong
From: Lee Seitz <lkseitz@xxxxxxxxxxxxxx>
Date: Thu, 5 Feb 1998 13:57:38 -0600 (CST)
Glenn Saunders boldly stated:
>
>Got my first taste of Mondo Pong tonight.
>
>I think the idea of the balls having a mind of their own is a cool twist,
>something I never would have anticipated as a Pong variation.

Well, I've been sitting on this idea ever since I got on the list.
Since it appears that I might never get around to learing 2600
programming, here it is:

---start---

                     Pong 2:  Revenge of the Ball
       A games for 1-3 players:  two paddles and one mean ball!

For years, he's been knocked around, but now he's back for revenge.
The paddles happily knock him back and forth, back and forth, over and
over again.  The more volleys, the happier the paddles get, but the
madder the ball gets until he goes ballistic, and no paddle better get
in his way.

---end---

A paddle player wins if he gets to 15 points.  The ball wins if he
gets 25(?) points.  The ball gets a point ever time it "escapes" of
the screen and two points if it "takes out" a paddle after "going
ballistic."

Note that I have very few details worked out, but lots of ideas, such
as possibly "power-ups" that appear for the ball and/or paddles to
pick up, a zone in which the ball has limited control over its
movements.  Anybody want to give this a shot?

-- 
   lkseitz    |    Lee K. Seitz * http://home.hiwaay.net/~lkseitz/
      @       |      Dare to be stupid.  Do the Donkey Kong.  O-
    hiwaay    |     Finger for Geek Code.  Live long and prosper.
     .net     |     May the Force be with you.  Up, up, and away!

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