Subject: Re: [stella] Variable cycle delays From: Chris Wilkson <cwilkson@xxxxxxxxxxxxx> Date: Wed, 18 Mar 1998 13:50:01 -0800 (PST) |
> That's... incredibly wizardly. But isn't something backwards? The way I > see it, won't a larger value in the accumulator cause it to jump farther > into the table, skipping more instuctions and delaying fewer cycles? Yeah, but mine was like that too...the delay equaled the max count minus the accumulator value. Maybe you want to use it this way: The delay you put into the accumulator is actually counted from the right edge of the screen. Ie, just negate your x-axis. -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Variable cycle delays, Erik Mooney | Thread | Re: [stella] Variable cycle delays, Chris Wilkson |
[stella] 6502 Asm References?, Ruffin Bailey | Date | Re: [stella] Real or not? Why?, Ruffin Bailey |
Month |