[stella] New puzzle game kernel...

Subject: [stella] New puzzle game kernel...
From: Colin_Hughes@xxxxxxxxxxxxxxxxxxxx
Date: Wed, 25 Mar 1998 09:27:15 +0000
Hi,
I've been playing with a new kernel for a new puzzle game I'm working on...
At the moment it's still a bit of a hack ( only tested on PC-atari and
Stella )
The game will be a puzzle game involving a cowboy lassooing cattle together
before they stampede you.
I'll probally call it stampede or round up or something...

Thing's already in

Main playfield display of corral (using temp graphic at moment )
Lassoo over  top of play graphics.

Thing's to go in;

Change graphics to animated cows heads
Add Cowboy sprite under game playfield
Score routine.
Game logic.
Sound. ( I'll actually put sound in this time )

Any comments from anyone...


(See attached file: Puzzle.bin)(See attached file: Puzzle.s)


Cheers,

Colin.


To:       stella@xxxxxxxxxxx
cc:       stella@xxxxxxxxxxx (bcc: Colin Hughes)
From:     cwilkson@xxxxxxxxxxxxx
Date:     24/03/98 15:00:49 PST
Subject:  Re: [stella] 16K cartridge boards




> What the hell is a "casual pirate"? :)
>
> Seriously, though... There is no casual piracy. The only people who it
> will stop are the clueless pirates and people trying to learn who don't
> have all the fancy equipment (like myself).
I consider a casual pirate to have the means to copy things, but not really
understand how to create them in the first place.  A not-so-casual pirate
would be the type of person who has a hacker's abilities to wade through
code and hardware, but not the ethical code associated with a true hacker.
My personal opinion is that most pirates today could pretty easily copy a
.bin file, and then take that to a friend who has a burner.  Fewer of them
have the equipment to actually make the cartridges.  Fewer still have the
equipment and/or knowledge to do a hardware intercept/debug coupled with
eating ML code for breakfast.
-Chris

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Attachment: Puzzle.bin
Description: Binary data

Attachment: Puzzle.s
Description: Binary data

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