Re: [stella] Re: the big sprite

Subject: Re: [stella] Re: the big sprite
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 02 Apr 1998 15:06:23 +0200
At 01:32 01.04.98 GMT, you wrote:

>This opens up some sort of possibility here... If one were to use two
>megasprites of this size and draw them on alternate frames, and had tons of
>ROM space, Mortal Kombat could be done on the 2600.  Any takers? :)  I'm
>tempted to do it just to prove it can be done - let's see you Intelly, CV,
>or even NES fans do that! :)

I'm not sure, if the flicker wouldn't be to annoying with objects
that big, but it might be worth a try.

But even if you use the same character for both players and
turn the display routine into a double scanline one, you 
will need a lot of ROM for the animations. And of course
drawing and calculating all those animation frames will be
a lot of work.

It might work with the Tigervision bankswitching method.
Use 2kb for the code and switch in the graphics into the
other 2kb. PCAE supports it up to 32kb, which might not
be enough for the full game, but enough to demonstrate,
that it works in theory.

Ciao, Eckhard Stolberg

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