Re: [stella] playfield on-the-fly updates

Subject: Re: [stella] playfield on-the-fly updates
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 05 May 1998 08:57:30 +0200
At 21.06 04/05/98 -0700, Nick S Bensema wrote:

>What I's really like to explore is the drawing engine for Amidar.
>Now that's impressive.  Single-scanline resolution sprites, a
>playfield that's dynamically generated for the most part, and also
>single-scanline most of the way through.  And, there are more than
>two sprites.  That is genius work.

Too bad the game is crap!! ;-))



Ciao,
 P.


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