Re: [stella] Beat 'em up 05

Subject: Re: [stella] Beat 'em up 05
From: Robin Harbron <macbeth@xxxxxxxxxxx>
Date: Fri, 31 Jul 1998 10:06:55 -0400
Eckhard Stolberg wrote:
> Some time ago we were discussing the possibility of turning
> the big sprites demo into a Mortal Kombat clone. I have worked
> a little bit on the demo and got a basic display kernal done.

It looks great - the graphic style is quite cool :)  Does the
kernal allow the two big sprites to have different y co-ords?
Just wondering if we're going to see some jumping, etc?

> As for the controls, I think I will go with the eight joystick
> directions with and without the fire button. So if anyone wants
> to suggest a combination of 16 moves, please do so.

I always thought Exploding Fist on the C64 had a very
logical set of controls... I'm not sure I can remember
them exactly, but...

no button - assuming player is facing right
---------

    back high kick * jump * high forward kick
   walk back/block *      * walk right 
vulcan nerve pinch * duck * low forward kick

There was also a sort of "combo" move here - pull
down, and then down and right, and you'd crouch
and punch...

with button
-----------

      back flip *     jump kick     * forward flip
roundhouse kick *                   * forward kick
back footsweep  * forward footsweep * gut punch

Hmm, I think I'm missing some punches in there :)
Never used them anyway...
--
Robin Harbron    macbeth@xxxxxxxxxxx
   http://www.tbaytel.net/macbeth

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