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Subject: Re: [stella] Beat 'em up 05 From: Robin Harbron <macbeth@xxxxxxxxxxx> Date: Fri, 31 Jul 1998 10:06:55 -0400 |
Eckhard Stolberg wrote:
> Some time ago we were discussing the possibility of turning
> the big sprites demo into a Mortal Kombat clone. I have worked
> a little bit on the demo and got a basic display kernal done.
It looks great - the graphic style is quite cool :) Does the
kernal allow the two big sprites to have different y co-ords?
Just wondering if we're going to see some jumping, etc?
> As for the controls, I think I will go with the eight joystick
> directions with and without the fire button. So if anyone wants
> to suggest a combination of 16 moves, please do so.
I always thought Exploding Fist on the C64 had a very
logical set of controls... I'm not sure I can remember
them exactly, but...
no button - assuming player is facing right
---------
back high kick * jump * high forward kick
walk back/block * * walk right
vulcan nerve pinch * duck * low forward kick
There was also a sort of "combo" move here - pull
down, and then down and right, and you'd crouch
and punch...
with button
-----------
back flip * jump kick * forward flip
roundhouse kick * * forward kick
back footsweep * forward footsweep * gut punch
Hmm, I think I'm missing some punches in there :)
Never used them anyway...
--
Robin Harbron macbeth@xxxxxxxxxxx
http://www.tbaytel.net/macbeth
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