Re: [stella] Grid demo

Subject: Re: [stella] Grid demo
From: John Saeger <john@xxxxxxxxxxx>
Date: Mon, 02 Nov 1998 15:42:37 -0800

Eckhard Stolberg wrote:
> 
> At 15:03 28.10.98 -0800, you wrote:
> 
> >I guess I'm not surprised.  So I guess what you can see is 17 sprites.
> 
> If I count the sprite, that is displayed on the right and left border
> at the same time as only one, than I am getting only 16 sprites.

Well, this is what you wrote that you saw when you ran unstable.bin.  I
decided to take another look at it and today, including the unstable
sprite at position 9 (counting from 0) I see a total of 18 sprites. 
This means that there is one other sprite that you're not seeing.  So I
decided to put my cycle counting skills to the ultimate test and see
what's happening.  Of course I'm not sure of anything :-) I often
confuse zero with one!

So unstable does RESPx and should produce nominal sprite positions
according to the following table:

        Cycle   Sprite1 Sprite2 Sprite3					

resp0   21      0       16      32
resp1   24      9       25      41
resp0   27      18      34      50
resp1   30      27      43      59
resp0   39      54      70      86
resp1   42      63      79      95
resp0   51      90      106     122
resp1   54      99      115     131
resp0   64      129     145     161
resp1   67      138     154     170

I see sprites at the following positions, including the unstable Player
1 sprite at position 9.  The Player 0 sprite predicted at position 161
shows up at position 1.

Player0 at 1, 18, 34, 50, 70, 86, 106, 122, 145
Player1 at 9, 27, 43, 59, 79, 95, 115, 131, 154

I was wondering where you (or anyone) saw sprites, and if you had a
chance to try the program on any of your other machines?

John

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