Subject: Re: [stella] Grid demo From: John Saeger <john@xxxxxxxxxxx> Date: Mon, 02 Nov 1998 15:42:37 -0800 |
Eckhard Stolberg wrote: > > At 15:03 28.10.98 -0800, you wrote: > > >I guess I'm not surprised. So I guess what you can see is 17 sprites. > > If I count the sprite, that is displayed on the right and left border > at the same time as only one, than I am getting only 16 sprites. Well, this is what you wrote that you saw when you ran unstable.bin. I decided to take another look at it and today, including the unstable sprite at position 9 (counting from 0) I see a total of 18 sprites. This means that there is one other sprite that you're not seeing. So I decided to put my cycle counting skills to the ultimate test and see what's happening. Of course I'm not sure of anything :-) I often confuse zero with one! So unstable does RESPx and should produce nominal sprite positions according to the following table: Cycle Sprite1 Sprite2 Sprite3 resp0 21 0 16 32 resp1 24 9 25 41 resp0 27 18 34 50 resp1 30 27 43 59 resp0 39 54 70 86 resp1 42 63 79 95 resp0 51 90 106 122 resp1 54 99 115 131 resp0 64 129 145 161 resp1 67 138 154 170 I see sprites at the following positions, including the unstable Player 1 sprite at position 9. The Player 0 sprite predicted at position 161 shows up at position 1. Player0 at 1, 18, 34, 50, 70, 86, 106, 122, 145 Player1 at 9, 27, 43, 59, 79, 95, 115, 131, 154 I was wondering where you (or anyone) saw sprites, and if you had a chance to try the program on any of your other machines? John -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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