Re: [stella] Thinking... [nearly ot]

Subject: Re: [stella] Thinking... [nearly ot]
From: Dan Knapp <dankna@xxxxxxxxxxxxxx>
Date: Fri, 28 May 1999 09:19:59 -0400 (EDT)
> No, you could NOT make the NES generate scan line interrupts on particular
> scan lines.  Sorry, no no no!!   The only way to do this was to position
> sprite 0 on the scan line you wanted, and then poll the collision bit to
> wait for it to be set by the hardware.  And you could only do this once per
> frame - that is, you could use sprite 0 only once, and for the rest of the
> frame it had to be timed.

  Which is what I meant only I haven't _done_ it, so I didn't know the "once
per frame" bit.  On particular scanline, singular, then, which doesn't help
much.  So, interesting.

> The Atari 400/800, on the other hand, had display list interrupts (from
> memory), which would effectively allow you to interrupt on any scan line on
> the screen.  Although memory has faded, and I concede that I may in fact be
> wrong - I have programmed all of these machines (2600, Atari 400/800 and
> NES) - so I'm pretty sure about my information.

____________________________________________________________________________
|The Mauve Baron|  Beep  | dankna@xxxxxxxxxxxxxx                           |   
|---------------|  Blip  | http://www.bergen.org/~dankna/                  |
|   Dan Knapp   |  Bonk  | C PS SQL Java Unix Mac RPN/L NES SMB1 BM        |
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