Subject: Re: [stella] Thinking... [nearly ot] From: Dan Knapp <dankna@xxxxxxxxxxxxxx> Date: Fri, 28 May 1999 09:19:59 -0400 (EDT) |
> No, you could NOT make the NES generate scan line interrupts on particular > scan lines. Sorry, no no no!! The only way to do this was to position > sprite 0 on the scan line you wanted, and then poll the collision bit to > wait for it to be set by the hardware. And you could only do this once per > frame - that is, you could use sprite 0 only once, and for the rest of the > frame it had to be timed. Which is what I meant only I haven't _done_ it, so I didn't know the "once per frame" bit. On particular scanline, singular, then, which doesn't help much. So, interesting. > The Atari 400/800, on the other hand, had display list interrupts (from > memory), which would effectively allow you to interrupt on any scan line on > the screen. Although memory has faded, and I concede that I may in fact be > wrong - I have programmed all of these machines (2600, Atari 400/800 and > NES) - so I'm pretty sure about my information. ____________________________________________________________________________ |The Mauve Baron| Beep | dankna@xxxxxxxxxxxxxx | |---------------| Blip | http://www.bergen.org/~dankna/ | | Dan Knapp | Bonk | C PS SQL Java Unix Mac RPN/L NES SMB1 BM | ---------------------------------------------------------------------------- -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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