Subject: Re: [stella] RPG Development (iii) From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Sat, 03 Jul 1999 22:14:25 -0700 |
At 09:32 PM 7/3/99 -0700, you wrote: >> The world is encoded in a very inefficient fashion - it is a 32x32 test >> world in which I'm going to develop some of the basic gameplay. So don't >> disassemble the world-decoding code and freak-out :-) > >if i disassembled the code i probably wouldn't get very far :P One thing I've noticed about it is that seems to use more playfield colors than just 2. How are the colors managed? There are 4 total colors in the map, plus the black background. Only 2 colors are ever used in the map box at any time per scanline. Very clever. ========================================================= == Glenn Saunders --3D Graphics / Videography / Web development-- == == krishna@xxxxxxxxxxxxxxx http://www.geocities.com/Hollywood/1698 == == Cyberpunks homepage http://cyberpunks.atari.org == ========================================================= -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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