Subject: Re: [stella] my "pot" runneth over From: gentlben@xxxxxxxxxxxx Date: Tue, 27 Jul 1999 10:30:39 -0700 |
> No it dosn't. You don't have to wait for the capacitors to be recharged > before you can ground them again. Almost all paddle games discharge > the capacitors right before the VSYNC code and alllow the recharging right > after it. They then read the paddles only during the visible part of > the screen. This way you also reduce the play angle of the pladdles > to a much more managable size, since turning the paddle in a full > circle quickly in a game is pretty difficult for most players. so technically, i could set VBLANK bit 7 to 0 at the beginning of overscan to discharge the capacitors and then set it to 1 during the beginning of VSYNC and that would give me (and everyone else) a tolerable paddle knob range? sounds just peachy...however, the way i have the game routine set up in my head as far as control is concerned, i will have to latch the paddle position counter to determine where the objects are placed on the next frame... > Also someone mentioned lately that not all paddles are that acurately > especially if they are older and have been heavily used. So having > a little safety zone on each end off the circle might be a good idea > anyway. actually i believe that was in june that old and heavily used paddles were brought up (back when i didnt know enough to even code on the 2600)... dee -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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