Subject: [stella] Pressure Gauge 2 From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx> Date: Tue, 18 Jan 2000 11:22:31 -0600 |
Hello all. About 6 months ago I was deliberating over the miniscule number of multiplayer games available for the 2600. So, I decided to make a sequel to Pressure Gauge... but better. It's a 4-player game (using paddles), which is mostly finished. I figured I'd post it to the list, because I hit a brick wall as far as ideas. But, I'm way ahead of myself. Here's how to play. PG II: Basic instructions: It's pretty easy. Plug in the paddles. Turn on the game. The annoying music does not stop unless you press reset or select (I came up with the stuff while mowing my lawn this summer... couldn't get it out of my head. Don't worry, I'll probably replace it later on). Each player has their own corner of the screen. Of course, they start of with P1 in the upper-left, p2 in the upper right, p3 in the lower left, p4 in the lower right. The object is simple. Press the corresponding paddle button when it's in the "Green Zone". It'll cause the score section in the middle of the screen to increment. 48 correct hits later nets you the title of game winner. However, the winner screen is just blank again. I haven't decided how to finish that yet. That's about it for the old Pressure Gauge stuff. The new additions are quite cool. There is a grey bar also within the corresopnding player's corner of the screen. If you press your button while on it, nothing happens, but when it turns white (randomly, of course), and you press the fire button in the area, you receive a prize. It changes until you press the button, and then you receive that actual item. You'll understand if you try it. Your paddle knob is then activated. Because of code limitations, the moveable range of the paddle is not very large, so it moves fast. Basically, you move a highliter around that allows you to select someone (even yourself!) and "give" that item to them. The items are: 1) Rainbow wafer - it does.... nothing! 2) Red light - stops the individual who is targeted for 3 seconds or so. 3) Green light - speeds up the targeted individual (there are 4 speeds -stopped, slow, medium, and fast. All players start on slow). 4) Pink down-arrow - inverts the player selected 5) Yellow Lightning bolt - stops all but the selected player for 3 seconds. 6) Yuk face - completely drains a player's score to zero. 7) Light blue 4 arrows pointing in corners thing - switches all player positions on-screen (don't worry, your score moves with you) except the player selected. 8) Pink question mark - picks one of the random items above. That should be about it. Basically, my concerns involve what to do when someone wins. In Super Bomberman 2, the winner of a few rounds ends up getting a special item for the next few rounds. Or, I could interlude with a sub-game. Or I could just have the game end after 5 rounds or so, and play a fanfare for the winner. I haven't figured anything out that far yet. As far as other future plans, I plan on updating the colors of some objects, because of bleeding problems. Also, I need to add background music, and a title screen that isn't blank, and plays less annoying music. Any ideas would be appreciated. Also, I don't think there will be any problems (I tested it on an EPROM and a supercharger, with no problems), but if there are, please feel free to report them. Thanks a bunch. Hope ya like it. :) -John K. Harvey Didn't play the original Pressure Gauge yet? Download it hat http://www.cs.wisc.edu/~harvey/atari2.htm
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