Subject: Re: [stella] Try this demo, please. From: Scott Huggins <sub17_5k@xxxxxxxxx> Date: Fri, 31 Mar 2000 08:24:07 -0800 (PST) |
--- Pete Holland <petehollandjr@xxxxxxxxx> wrote: > > Nothing complicated here, but the sprite "acts > > funny" > > when you move it to around pixel position > 12-20(the > > left third of the screen.) You'll notice it when > > you > > try this .bin in an emulator. > > Hmm...I noticed that. I also noticed the playfield > shifted a bit. When the sprite started going over > the > top of the horseshoes from any position on the > field, > the second horseshoe "staggered" a bit (keep in > mind, > I'm still using the last version of PCAE as I am > quite > happy with it, so my results might be a bit > different > from everyone else here). It occures at the same > place there is a slight "shift" in the bottom > border. > > Just mentioning this in case it is all connected > somehow. Yeah, that's the case on emulators (Stella, PCAE) and on the Real Thing. As Eckhard pointed out, I'm using to many cycles to determine if/when to draw sprite. I'll get it... __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Try this demo, please., Scott Huggins | Thread | |
Re: [stella] Try this demo, please., Scott Huggins | Date | |
Month |