Subject: Re: [stella] Miniaturization (NES programming) From: kurt.woloch@xxxxxxxxx Date: Wed, 19 Apr 2000 12:41:07 +0200 |
Pete Holland wrote: >1) Nintendo of America had an exclusivity clause in the contracts of all official third party developers. Anything made for the NES >couldn't appear on another system for two years. As a result, only a couple of games like "Double Dragon" made it on both >systems. And with the NES having the lion's share of the market, developers didn't want to work on the SMS. >You're probably thinking: doesn't the US consider that an anti-trust violation? Well, they did after a while. After accusing >Nintendo of creating an illegal monopoly, the judge ruled that they had to make resitution in the form of rebate coupons to >Nintendo >customers. Whoopee. Plus, the exclusivity clause was gone. The first game to benefit from it, I think, was the Genesis version of >"Batman." >Also, let first couch this by saying this is rumor and I have absolutely no proof whatsoever this is true. I was working at a >department store just as the Genny was gaining steam. According to the department manager and another employee from >electronics, Nintendo of America had representatives say that, if the store gave shelf space to any other system, like the Genny or >the then-up-and-coming Turbo Grafx 16, Nintendo would pull its support. Since the NES was still the big seller, this struck me as >extortion. Well... this somehow reminds me of what's happening to Microsoft right now... ;-) With love (and many unknown systems to discover) Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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