Subject: Re: [stella] Hardware comparisons From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Mon, 24 Apr 2000 17:34:58 -0700 |
But the ability to have those colours freely usable on the same horizontal line more often than not made up for the smaller palette.
The C=64 also allowed all sorts of split-screen modes - you'd just change (through the use of interrupt routines) from text/multi-colour /extended "text" mode (really, 8x8 tiles) to the hires and multi-colour hires modes.
This is totally possible and common on the C64 - 8 pixels are drawn for every 1 processor clock - on an NTSC machine there are always 65 cycles per scanline, on PAL, 63. 262 scanlines per NTSC frame, 312 per PAL frame.
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc
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