Subject: Re: [stella] Start Game Design Topic From: Mark De Smet <de-smet@xxxxxxxxxxxxxxx> Date: Fri, 12 May 2000 19:43:49 -0500 (CDT) |
> I didn't necessarily mean a game, a demo is enough. What I'd like to see is > the coolest thing that can be done on the 2600 in.. 30, 40 bytes. Or less?! FYI, the smallest code we did last year came to 38bytes(not including startup vector) That did a properly timed scrolling rainbow. Not displaying the rainbow would save 4 or 5 more. In order to do smaller, you would have to allow it to not generate proper frames. If however, someone comes up with a kernal that is smaller, please let me know ;) Mark -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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