Subject: Re: [stella] 6-digit score with TWO colour changes (!!) From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Tue, 13 Feb 2001 13:08:54 +0100 |
Andrew Davie wrote: > Couldn't resist.... Thomas has thrown down the gauntlet :)) > Attatched binary demonstrates a double-height, 6-digit score, with > background colour change *AND* colour changes on BOTH sprites. I can change > the purple to any colour you want, and have the shading go up or down :) Cool! BUT, after looking at your source (had to use DiStella, which has some problems with illegal opcodes), I bet you can't do this with single-height AND independent color scrolling... :) I can't, because I only can get 16 free cycles to do this (using my VDELP0/1 version, which is faster). But i need three register (COLUBK, COLUP0/1) writes (= 9 cycles) and two table reads (10 cycles, if you want color cycling, like in Thrust). With static, but free chooseable, colors, you'll need 6 read cyles (tya, eor# ..., eor#, or lda table,y ..., eor#). But that's not what I'm asking for, at least one of the colors should be animated. Well, if you have enough RAM, then there's a good chance you might... But that would be a demo only. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________________________ Die Fachpresse ist sich einig: WEB.DE 18mal Testsieger! Kostenlos E-Mail, Fax, SMS, Verschlüsselung, POP3, WAP....testen Sie uns! http://freemail.web.de - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] 6-digit score with TWO, Andrew Davie | Thread | [stella] Gunfight 2600, Manuel Polik |
Re: [stella] 6-digit score with TWO, Andrew Davie | Date | [stella] Gunfight 2600, Manuel Polik |
Month |