Subject: Re: [stella] Qb: Release candidate 2.12 From: Kurt.Woloch@xxxxxxxxx Date: Fri, 16 Mar 2001 19:42:44 +0100 |
Andrew Davie wrote: >b) You get NO POINTS FOR ANYTHING once the screen has changed the pattern >(ie: you were too slow). So, you can continue to play... but no extra >lives, no points, etc.... there's little point staying on the current >screen; all you can do there is die. And if you use your weapon to stay >alive, that COSTS you points.... so staying on a screen has NO benefit. That's a good idea. >I have done this. As before, the fruit are worth 100, 300,500 and >extra-life. But, you must do them in exact sequence. You only get 50 >points if you jump on an out-of-sequence fruit. If and only if you do the >sequence correctly, you will get an extra life. The points are displayed >when you're still in sequence - if you don't see points, then you have to >start afresh (with the watermelon, of course). IMHO this adds quite a bit >of gameplay, because you tend to try to hurry-up the fruits by tossing the >bad ones off the screen (spending points you gained). Yes, that's also a good idea. Especially that the extra life is only awarded if you ate the three previous fruit in sequence. These, basically, are the changes that make an average game a good game... However, something occured to me which could still be a little timing glitch. It occurs when a creature enemy lands on the bottom block row. With love from Austria (and many glitches to correct) Kurt Woloch - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: Fwd: Re: [stella] Gunfight 2600, Chris Wilkson | Thread | Re: [stella] Qb: Release candidate , Andrew Davie |
RE: [stella] Gunfight 2600: Not mer, Bob Colbert | Date | Re: [stella] Qb: Post-Mortem, Russ Perry Jr |
Month |