[stella] How to break into the game business
Subject: [stella] How to break into the game business|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Sat, 14 Apr 2001 13:55:07 -0700
Check out this link:
I've been trying to explain to people for some time why writing 2600 games
makes sense today, and I think this article helps to show why.
Although it isn't saying you should write your game for a classic platform,
it does say to write classic styled games. I wish it pointed out the need
to try something original, as the world doesn't need yet another breakout
or Tetris clone, but there is a difference between developing game
programming rather than game design skills, I guess.
I have a friend of mine who would like to be a game programmer but he wants
to write an Everquest clone and I keep telling him "try something
minimalistic that one person can pull off" and he just can't accept
that. He likes the big budget immersive games but it's not viable for an
individual to pull off.
For anyone who wants to finish a game themselves, they've got to stick to
classic style minimalistic game worlds. When you're done with the game, I
think you're probably going to get a better reception of the game is on a
classic platform rather than the PC. The expectations are so different...
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