RE: [stella] tangent: Supercharger vs. CV

Subject: RE: [stella] tangent: Supercharger vs. CV
From: Gene Johannsen <gjohannsen@xxxxxxxxxxx>
Date: Thu, 26 Apr 2001 08:02:34 -0700
Title: RE: [stella] tangent: Supercharger vs. CV

> -----Original Message-----
> From: Kurt.Woloch@xxxxxxxxx [mailto:Kurt.Woloch@xxxxxxxxx]
> Sent: Wednesday, April 25, 2001 11:30 PM
> To: stella@xxxxxxxxxxx
> Subject: Re: [stella] tangent: Supercharger vs. CV
> Rob wrote:
> >Let me just add here that by and large, I think the
> Supercharger games are
> >better than most Colecovision games.  This is mainly because the
> >Supercharger had programmers behind it who were already versed in
> >optimizing for the 2600, whereas most games released for the
> Colecovision
> >seemed to be knocked off fairly quickly. 
> This could be true.

I recall reading somewhere that ColecoVision games were written in Pascal and then compiled, and part of the reason it took so long for ColecoVision games to start is because it had to load a run time library or something into memory.  I could be hazy on this, but it could explain why ColecoVision games look like they were churned out quickly by people who didn't use the entire capabilities of the hardware.  Working in a high level language can do that.


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