Re: [stella] Timing blues...

Subject: Re: [stella] Timing blues...
From: "Christopher Rydberg" <solitaire0@xxxxxxxxxxx>
Date: Mon, 30 Jul 2001 05:32:16 +0000

I'm struggling through the disassembled Kool-Aide Man code to try and figure out what about the code is unique and causes the mentioned collision on PAL systems, but am getting nowhere. I think my understanding of writes to registers timing and cycle counting is too weak to tackle this. Can anyone help? Also, when exactly does this collision glitch occur during the game? Is it on the initial moving playfield wall thing where Kool Aide Man blows through the wall and exits stage right or is it on the next screen which is the actual game screen? I need to know so that I know which section of code I should be studying? Could someone with a PAL system and a copy of Kool-Aide Man start it up and tell me when exactly the glitch occurs during the game? Also, does anyone out there have a SECAM system? Again, let me know. Thanks.

Christopher Rydberg solitaire0@xxxxxxxxxxx

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