Subject: Re: [stella] Screensaver mode (was: Help (Timing problems?)) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Thu, 2 Aug 2001 21:14:37 +1000 |
> The difference between the coding of Qb and Starmaster is the number of used bytes. For the record, attract mode in Qb takes up exactly 18 bytes. Relevant code is surrounded by IF ATTRACT_MODE in the source on the Qb page. So, those interested can see the actual code themselves. Also, a demo mode (auto play) is encoded in 18 bytes more. All-up, attract and demo are taking 36 bytes. Personally, I think it adds enormously to the feel and genuine-ness of a game. On a side note, it is very pleasing to see the number of projects being planned/worked on. Anyone working on such projects interested in a 1:1 trade for a special edition of Qb (signed, colour box, numbered, CD with in-development versions, full source code, etc., etc), please contact me privately. I'd be after a signed/possibly numbered cart in return. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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