Re: [stella] vcs net play A0?=

Subject: Re: [stella] vcs net play A0?=
From: "John K. Harvey" <jkharvey@xxxxxxxxxxx>
Date: Tue, 07 Aug 2001 20:44:24 -0500
Correct.  Or shiny gems.  The travel version I bought had pebbles....
interesting that I actually paid for rocks.

Anyway, whatever you use, they'll all look the same once they become

This is the game where you pick a pit on your side of the board, pick up
all stones, and drop one in each sequential bucket, filling your "Mancala",
or big pit as you go.

It's a pretty amusing game, and shouldn't be too hard to program.  There
are only 6 moves possible at a given time (which pit to pick up from), and
there are < 6 moves whenever any of these pits empties itself.

-John K. Harvey

At 09:33 PM 7/27/01 -0400, you wrote:
>Mancala is the game with marbles, right?! I kinda forget how to play, but
>that sounds very simple.
>----- Original Message -----
>From: "John K. Harvey" <jkharvey@xxxxxxxxxxx>
>To: <stella@xxxxxxxxxxx>
>Sent: Tuesday, August 07, 2001 9:04 PM
>Subject: Re: [stella] vcs net play A0?=
>> I had planned to turn my rs232 demo into a version of Mancala.  I figure
>> that would have been the simplest to do: draw the board vertically, and
>> have P0 be the left pit graphic, and P! the right pit graphic.  The board
>> could be drawn with PF GFX.  Any takers?
>> -John
>> At 08:43 PM 7/27/01 -0400, you wrote:
>> >If someone wants to start out making online VCS games, why not just start
>> >with turn based games?! Chess, checkers, heck maybe someone can program
>> >something like a simple version of "Risk". Wonder if Scrabble would fit
>on a
>> >VCS screen.
>> >
>> >-
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>> >
>> -
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