Subject: [stella] Gunfight 2600: The final Kernel Part 3 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 08 Aug 2001 19:52:14 +0200 |
Hi there! I just finished a new demo version of Gunfight! Changes include: - Removed the *jumping* of the bullets (To my surprise this was possible with just some simple rearrangements inside the kernel :-)) - Removed the disturbing black HMOV line. - Made the collision detection/assumption rock hard! (Hopefully :-)) - Finished all shootable obstacles. Now You can shoot some cacti and a new saloon into pieces! - Started to make it a *real* game. You'll see what I mean, when testing it :-) - Added a death-scene (I had an animation first, but it sucked worse than the scnene remaining :-)) - Other minor stuff here & there like adding some *randomness* into the 6-shooter mode - And: added some _very_ _early_ _test_ music. It's really just for testing, it sucks soooooo bad! Besides - I just recycled the music driver from Kurts three year old 'Ship' demo. Expect some _GREAT_ sonic improvements soon :-) Since meanwhile the source is >50K, I'll ZIP it from now on. Any comments, suggestions, critics, ideas are as usual welcome! Now that the kernel will _definitely_ stay untouched, I'll work now on further shaping the four play modes. (remember: normal/6-shooter/score/escape) Other points on my ToDo list are: - winning sequence, - jingles, music & effects - the non-shootble scenarios The stats: At the moment I've 12 bytes RAM, 1K ROM and lots of cycles... Greetings, Manuel
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