Subject: RE: [stella] disassembly requests From: "Bob Colbert" <rcolbert1@xxxxxxxx> Date: Fri, 17 Aug 2001 21:25:28 -0500 |
Hi, Please send me the bugfixes so that I can include them on my DiStella web page! As for bankswitch support, it's not really feasible to use DiStella for that. There isn't really much more automation that you can do without creating an emulator. Since bankswitching can be performed by indirect addressing, the only way that DiStella could do that is to emulate a game to know which indirct addressing calls actually hit the bankswitching trigger. You can manually disassemble games larger than 4k by breaking the ROM image into 2k or 4k chunks and identifying the entry points into each bank. That's what I did with Solaris, and I also successfully disassembled Rabbit Transit (recompilable with DASM). Bob > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Thomas Jentzsch > Sent: Thursday, August 16, 2001 4:36 AM > To: stella@xxxxxxxxxxx > Subject: Re: [stella] disassembly requests > > > Hi again, > I forgot to say, that I've modified/bugfixed (output formating, > code and data recognition) DiStella a bit, and I'm planning to > include some support for bankswitching games. Anybody interested? > > Have fun! > Thomas > _______________________________________________________ > Thomas Jentzsch | *** Every bit is sacred ! *** > tjentzsch at web dot de | > > > _______________________________________________________________________ > 1.000.000 DM gewinnen - kostenlos tippen - http://millionenklick.web.de > IhrName@xxxxxx, 8MB Speicher, Verschluesselung - http://freemail.web.de > > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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