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Subject: Aw: Re: [stella] 'Look Ma No Flicker' revisited From: cybergoth@xxxxxxxx Date: Thu, 30 Aug 2001 05:31:30 +0200 (CEST) |
Hi Glenn!
> Once I can get beyond this critical-section of the code, I think the rest is
> going to be a piece of cake in comparison.
I bet that you'll think different, when you start
the calculation routines that have to determine wether
one of your objects can or cannot move into the desired
direction... :-)
Greetings,
Manuel
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