Subject: Aw: Re: [stella] 'Look Ma No Flicker' revisited From: cybergoth@xxxxxxxx Date: Thu, 30 Aug 2001 05:31:30 +0200 (CEST) |
Hi Glenn! > Once I can get beyond this critical-section of the code, I think the rest is > going to be a piece of cake in comparison. I bet that you'll think different, when you start the calculation routines that have to determine wether one of your objects can or cannot move into the desired direction... :-) Greetings, Manuel ----------------------------------------------------------------------- Knaller, Schnäppchen & Specials finden Sie beim Nexgo-Shopping! http://www.nexgo.de/c/pub/redir.php/shop1 ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: Aw: Re: [stella] 'Look Ma No Fl, Glenn Saunders | Thread | [stella] the most difficult part, Glenn Saunders |
Re: [stella] 'Look Ma No Flicker' r, Glenn Saunders | Date | Aw: [stella] My first (hopefully) f, cybergoth |
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