Re: [stella] Suggestion

Subject: Re: [stella] Suggestion
From: "nj bloodline" <njbl00dline@xxxxxxxxxxx>
Date: Sun, 29 Jul 2001 22:30:03 -0400
Is that the main reason people want their games to fit in 2K or 4K is
because it's easier to make carts for and cheaper?! Or is it just because
they want to see if they can do it and get their game into that small of a
space?!

----- Original Message -----
From: "Erik J. Eid" <eeid@xxxxxxxxx>
To: "Stella Listserv" <stella@xxxxxxxxxxx>
Sent: Wednesday, September 05, 2001 10:08 PM
Subject: [stella] Suggestion


> Mr. Mike Mika: if you are reading the list right now, please consider
> including a chapter or two on optimization in your "2600 Programming for
> Dummies" project.  I am learning that optimization is a very important
part
> of programming in such a constrained environment as the 2600, particularly
> when your goal is to create a 2k or 4k program usable by anyone without
> additional hardware or specialized EPROMs.  The difference of a few bytes
> here and there is far more critical here than in most development done
today.
>
> I believe that a set of optimization techniques would be invaluable to all
> the beginning ML programmers who are taking up ML to bring new games to
> life for the 2600.  I also believe that other members of this listserv
will
> share this opinion.
>
>
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>
>
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