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Subject: Aw: [stella] Color Tweaker, v1.0 From: cybergoth@xxxxxxxx Date: Tue, 11 Sep 2001 11:27:21 +0200 (CEST) |
Hi Brian!
> This does exactly what I want it to, except one thing: the fire button
> still
> acts wonky on the Atari. What's the normal way to debounce the fire button?
Do one buffered read per frame and check if
the current reading differs from the last.
> lda INPT4
> and #$80 ; did player press fire button?
> bne skip_stick ; if not, skip the rest of this routine, otherwise...
Later, when optimizing your source and struggling for every Bit,
You'll probably do
lda INPT4
bmi NoFire
instead :-)
Greetings,
Manuel
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