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Subject: Re: [stella] debounce From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Tue, 11 Sep 2001 13:08:04 +0200 |
> > This does exactly what I want it to, except one thing: the fire button
> still
> > acts wonky on the Atari. What's the normal way to debounce the fire
> button? I
I'd like to share my Thrust debounce code too. The debounced states of the switches and the fire button are stored in the "Joystick" variable (the upper 4 bits are used for the joystick direction):
SWITCHESMASK = %00000011
BUTTONMASK = %00001000
; check switches:
lda SWCHB
and #~SWITCHESMASK
eor Joystick
and #~SWITCHESMASK
eor SWCHB
tax
lda Joystick
eor #SWITCHESMASK
ora SWCHB
stx Joystick
lsr
bcc .resetGame
lsr
bcc .selectGame
; check fire button:
clc
lda Joystick
and #~BUTTONMASK ; unmask button-bit
bit INPT4 ; button pressed ?
bmi .noButton ; no, skip button
cmp Joystick ; button pressed before?
ora #BUTTONMASK ; mark as pressed
.noButton:
sta Joystick ; save current state
bcc .skipButton ; skip if (not pressed) or (pressed before)
Have fun!
Thomas
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