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Subject: Aw: [stella] Gyruss and Polar co-ords From: cybergoth@xxxxxxxx Date: Tue, 23 Oct 2001 13:37:08 +0200 (CEST) |
Hi Roger!
I remember doing sort of a rotating starfield sometime
ago. It displayed some thousand stars rotating around
an origin, getting bigger and brighter as you'd fly
towards them.
It was one of my first ever C++ things I coded and
of course I knew nothing about polar or cartesian
coordinates then. (Don't know much more now)
If I remember correct, all I was doing was
adding/subtracting the values of a sine
table from 0-90 to the X/Y coordinates of every star.
There was some logic in it, to determine wether
the value was signed or not, depending on the quadrant
and some 1-X subtraction where the cosine was needed.
The source is gone, but I still have the starfield.exe,
if someone is interested. (My goal was to beat the crap
out of the windows starfield screensaver, and I think
my attempt quite succeeded back then :-))
I don't think my approach could do circles though,
but for a (emerging) starfield only code it'd
probably be a qicker solution.
Greetings,
Manuel
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