Re: [stella] combat scanlines?

Subject: Re: [stella] combat scanlines?
From: ben <ben@xxxxxxxx>
Date: Mon, 05 Nov 2001 00:36:18 +1100
At 02:51 AM 11/4/2001 +0100, you wrote:
>>How many scanlines are you emu authors showing, 
>I'd think that emulators would show exactly the 
>programmed number of visible scanlines :-)

I am starting to think there are actually few rules about how the a2600
executes? ;)  

So if I understand it, the following is is true...  If the a2600 was
plugged into a television that could display 500 scanlines, a programmer
could actually display stuff on the entire screen using the standard
hardware.   And therefore, from an emulation view, we should not make
assumptions about the start/finish scanline, but use the cartridge coded
start/end VBLANK and VSYNC to set the beam position?  

if thats true, then whoa - is there another machine with this capability??


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