[stella] VCS.H standardization

Subject: [stella] VCS.H standardization
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Sun, 25 Nov 2001 09:07:02 -0800
At 11:36 AM 11/25/2001 -0500, you wrote:
I originally went with the include file to save space, both in printing out the source and in uploading it here. Do you, and the rest of the list, think it would be better to incorporate all my equates in the main file, in order to avoid problems like this?

Nick's vcs.h is missing a few things, and Ekhard's doesn't have any register value constants, which I find makes source more readable when you use.


That's why I thought people should start using the merged version I put on the Death Derby homepage. Or maybe have a separate header called vcs_constants.h and make Ekhard's the standard. I can think of even more constants than were in Nick's header.

http://www.gamedevelopers.net/deathderby/code/vcs.h

I see no reason to put equates in the body of an assembly unless they are exclusive to your program.

These are universal across all 2600 programs.


Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc

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