Re: [stella] Game concept and brainstorming

Subject: Re: [stella] Game concept and brainstorming
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Tue, 22 Jan 2002 11:30:56 +0100
Glenn wrote:
> >Or you could use missiles for the zombies, like Glenn is trying.
> I don't suggest this since the ultimate kernel I come up with is probably 
> going to require a sacrifice in vertical movement on the missile-men by 
> interleaving them as Super Challenge Football does.  I'm not sure how bad 
> this is going to look, but I'm willing to deal with it just to be proud 
> that I didn't have to use anything but the 4 stock sprites without reuse 
> either through flicker or vertical separation.

I think you're right, it might get to complicated (for a first 2600 project) and compromising.

BTW: Manuel once told me: "Thomas, perhaps your kernels are to complex." :-)

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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