Subject: Re: [stella] Game concept and brainstorming From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 22 Jan 2002 11:30:56 +0100 |
Glenn wrote: > >Or you could use missiles for the zombies, like Glenn is trying. > > I don't suggest this since the ultimate kernel I come up with is probably > going to require a sacrifice in vertical movement on the missile-men by > interleaving them as Super Challenge Football does. I'm not sure how bad > this is going to look, but I'm willing to deal with it just to be proud > that I didn't have to use anything but the 4 stock sprites without reuse > either through flicker or vertical separation. I think you're right, it might get to complicated (for a first 2600 project) and compromising. BTW: Manuel once told me: "Thomas, perhaps your kernels are to complex." :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ________________________________________________________________ Keine verlorenen Lotto-Quittungen, keine vergessenen Gewinne mehr! Beim WEB.DE Lottoservice: http://tippen2.web.de/?x=13 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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