Subject: [stella] Reading joystick buttons & VBLANK -- a lesson for a newbie From: Ruffin Bailey <rufbo1@xxxxxxxxxxx> Date: Wed, 03 Jul 2002 18:34:43 -0400 |
Sorta a "warning for other newbies/any other little tricks I'm missing?" post. Was trying to figure out how to read the joystick buttons. Luckily ran across one of Erik Mooney's posts from 1997 (http://biglist.com/lists/stella/archives/199703/msg00328.html) that said VBLANK needs to have a 1 in D6 if you want to be able to read the joystick buttons. I went back and found that bit in the Stella manual ("When all else fails, read the directions.")... ;This address controls vertical blank and the latches and ;dumping transistors on the input ports by writing into bits ;D7, D6 and D1 of the VBLANK register. ;D1 [ 1 = start vert. blank, 0 = stop vert. blank] ;D6 [ 1 = Enable I4 I5 latches, 0 = disable I4 I5 latches] ;D7 [ 1 = dump I6I1I2I3 ports to ground, 0 = remove dump ;path to ground] Nick's HtDaP has a bit of code like this before hitting the line draw kernel: LF07D: LDA INTIM ;4 Here's the screen draw routine. BNE LF07D ;2 STA WSYNC ;3 STA VBLANK ;3 In this code we're going to be sticking #%00000000 into WSYNC & VBLANK -- which wipes out your ability to read the joystick buttons. I changed it to the following, using a 1 in D6 and 0's everywhere else (like what would happen by default in HtDaP): LF07D: LDA INTIM ;4 Here's the screen draw routine. BNE LF07D ;2 lda #%01000000 STA WSYNC ;3 STA VBLANK ;3 Am I messing anything up there? What are these other ports good for (the whole "dump bit" thing)? Why would I want to ground these latches? Anyhow, lesson learned -- if you want to read the joystick, HtDaP needs a little line change. Ruffin Bailey ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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