Re: [stella] Debugger

Subject: Re: [stella] Debugger
From: KirkIsrael@xxxxxxxxxxxxx
Date: 6 Jul 2002 18:20:52 -0000
> At 12:03 PM 7/6/2002 -0400, you wrote:
> >About the debugger for the Stella emulator, I've just got to spend
> >a few hours syncing up my patches (which are against Stella 1.1) with
> >the current CVS code ( Then it'll be time to
> >give the debugger a nicer user interface...
> I hope you know how important this thing is to 2600 homebrewers!

Yeah, it would be a huge boon.
> PCatari's debugger is good in principle but PCAtari in general runs like 
> crap on Windows 2000/XP, which leaves developers like me with having to 
> basically do everything via trial and error.  I tried running the PCAtari 
> debugger but it's just too unstable to fiddle with.

> When I was actively working on Death Derby I would literally change one 
> line of code at a time and see if it broke the kernel.  If it did break I 
> really never knew exactly why because I couldn't single-step through the 
> code.  I could put a BRK in and wait for the program to go black but that 
> is about it.

My current technique is to change the screen background color...
ugly little yes/no/when diagnostic.
> I think that once Stella has a decent debugger (hopefully one that can 
> somehow show where the scanline is in mid screen) that all us newbies that 
> are not on DOS will be able to make a lot more progress in our games.

You imply there's a better debugger if you're running DOS??
What is it? I wonder how hard it would be to make a DOS boot 

"Hello, babies. Welcome to Earth. It's hot in the summer and cold in the 
 winter.  It's round and wet and crowded. At the outside, babies, you've got 
 about a hundred years here. There's only one rule that I know of, babies-- 
'God damn it, you've got to be kind.' " --Kurt Vonnegut

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