Subject: Re: [stella] Hello World From: KirkIsrael@xxxxxxxxxxxxx Date: 8 Jul 2002 03:37:32 -0000 |
> > This is the command: > > LDA playf0,X ;load in the data for playfield 1 > > STA PF0 > > I "think" in Basic, so here is the Basic version: > A=playf0(X) [snip] Not a bad rough explanation, though I'd say that that just describes the first of the two lines, the second is then PF0 = A > > That'll do for now, any help appreciated. I'm also seeking any baby-step > > docs similar to Kirk's redline demo... aka liberally commented source code > > for newbies! :) Glad to hear "2600 101" was a help, even at this stage...I'd still like to add in a few more lessons, where thin red line becomes a dot, and then a dot you can move with the joystick, and then a sprite, and then a sprite that doesn't break when it's on the left side of the screen thanks to by "PlayerBufferFluffer" (patent not pending). Also I have a small raft of edits to apply to the pages that are there. (Also, I'd like to add a snippets section...for instance, just doing a Less Than or Greater Than was more painful than I expected, so that should go in. It's pretty easy for people who are old hands at 6502 and no the flag sets like the back of their hand, but I got it wrong like once or twice...) Unfortunately I've become less generous with my comments as I get to real work on JoustPong (in fact I put in so damn many comments for Thin Red Line that I stripped 'em *all* out before recycling it for my kernal) but you can see how things are going at http://alienbill.com/joustpong/ I currently have two happy faces that move in a relatively joust like manner...although JoustPong calls for them to be constrained to a vertical lines movement wise, they have such a nice feel already (even with no horizontal inertia, just movement) that I'm almost tempted to add in a "JoustSoccer" variant, with smaller goals (not the whole side of the screen) and the ability to fly anywhere to bump the ball. Not sure if I could come up with decent AI for that tho...so I'd have "vs computer" and "2 player" JoustPong, and maybe just 2 player JoustSoccer...or maybe "vs braindamaged computer". We'll see. My code's pretty sloppy, I'd probably have to do a lot of belt tightening before jamming all this in. <digression> There was a neat game from Compute's Gazette way back when...started with a Space War (i.e. Two "Asteroids" style spaceships, rotate and thrust) engine but rather then attack each other directly, they fired pellets that could help knock around 3 or 4 heavy planetoids that the ships had to avoid. A neat study in intertia...would be a real challenge on the 2600 tho. </digression> <digression> Also, today on http://kisrael.com I posted a link to Pixel Ninja, http://entries.the5k.org/1046/pixelninja.htm , an entry in the 5k webpage contest...plays quite a bit like the old Bruce Lee game </digression> Glad to hear Manuel welcoming all the newbies... hopefully we make up in optimism and enthusiasm what we lack in not asking stupid questions... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com STUPIDITY "Quitters never win, winners never quit, but those that never win AND never quit are idiots." --Demotivators, http://www.despair.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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